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Object-Oriented Programming Concepts

September 14th, 2009 rajesh Comments off

Object-Oriented Programming
Object-oriented programming is at the core of Java. In fact, all Java programs are object-oriented—this isn’t an option the way that it is in C++, for example. OOP is so integral to Java that you must understand its basic principles before you can write even simple Java programs. Therefore, our  discussion begins with theoretical aspects of OOP.
Two Paradigms
As you know, all computer programs consist of two elements: code and data. Furthermore, a program can be conceptually organized around its code or around its data. That is, some programs are written around “what is happening” and others are written around “who is being affected.” These are the two paradigms that govern how a program is constructed. The first way is called the process-oriented model.This approach characterizes a program as a series of linear steps (that is, code). The process-oriented model can be thought of as code acting on data. Procedural languages such as C employ this model to considerable success.
To manage increasing complexity, the second approach, called object-oriented programming, was conceived. Object-oriented programming organizes a program around its data (that is, objects) and a set of well-defined interfaces to that data. An object-oriented program can be characterized as data controlling access to code. As you will see, by switching the controlling entity to data, you can achieve several organizational benefits.
Abstraction
An essential element of object-oriented programming is abstraction. Humans manage complexity through abstraction. For example, people do not think of a car as a set of tens of thousands of individual parts. They think of it as a well-defined object with its own unique behavior. This abstraction allows people to use a car to drive to the grocery store without being overwhelmed by the complexity of the parts that form the car. They can ignore the details of how the engine, transmission, and braking systems work. Instead they are free to utilize the object as a whole.
A powerful way to manage abstraction is through the use of hierarchical classifications. This allows you to layer the semantics of complex systems, breaking them into more manageable pieces. From the outside, the car is a single object. Once inside, you see that the car consists of several subsystems: steering, brakes, sound system, seat belts, heating, cellular phone, and so on. In turn, each of these subsystems is made up of more specialized units. For instance, the sound system consists of a radio, a CD player, and/or a tape player. The point is that you manage the complexity of the car (or any other complex system) through the use of hierarchical abstractions.
Hierarchical abstractions of complex systems can also be applied to computer programs. The data from a traditional process-oriented program can be transformed by abstraction into its component objects. A sequence of process steps can become a collection of messages between these objects. Thus, each of these objects describes its own unique behavior. You can treat these objects as concrete entities that respond to messages telling them to do something. This is the essence of object-oriented programming.

Object-oriented concepts form the heart of Java just as they form the basis for human understanding. It is important that you understand how these concepts translate into programs. As you will see, object-oriented programming is a powerful and natural paradigm for creating programs that survive the inevitable changes accompanying the life cycle of any major software project, including conception, growth, and aging. For example, once you have well-defined objects and clean, reliable interfaces to those objects, you can gracefully decommission or replace parts of an older system without fear.

provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, and polymorphism. Let’s take a look at these concepts now.
Encapsulation
Encapsulation is the mechanism that binds together code and the data it manipulates, and keeps both safe from outside interference and misuse. One way to think about encapsulation is as a protective wrapper that prevents the code and data from being arbitrarily accessed by other code defined outside the wrapper. Access to the code and data inside the wrapper is tightly controlled through a well-defined interface. To relate this to the real world, consider the automatic transmission on an automobile. It encapsulates hundreds of bits of information about your engine, such as how much you are accelerating, the pitch of the surface you are on, and the position of the shift lever. You, as the user, have only one method of affecting this complex encapsulation: by moving the gear-shift lever. You can’t affect the transmission by using the turn signal or windshield wipers, for example. Thus, the gear-shift lever is a well-defined (indeed, unique) interface to the transmission. Further, what occurs inside the transmission does not affect objects outside the transmission. For example, shifting gears does not turn on the headlights! Because an automatic transmission is encapsulated, dozens of car manufacturers can implement one in any way they please. However, from the driver’s point of view, they all work the same. This same idea can be applied to programming. The power of encapsulated code is that everyone knows how to access it and thus can use it regardless of the implementation details—and without fear of unexpected side effects.
In Java the basis of encapsulation is the class. Although the class will be examined in great detail later in this book, the following brief discussion will be helpful now. A class defines the structure and behavior (data and code) that will be shared by a set of objects. Each object of a given class contains the structure and behavior defined by the class, as if it were stamped out by a mold in the shape of the class. For this reason, objects are sometimes referred to as instances of a class.Thus, a class is a logical construct; an object has physical reality.
When you create a class, you will specify the code and data that constitute that class. Collectively, these elements are called members of the class. Specifically, the data defined by the class are referred to as member variables or instance variables.The code that operates on that data is referred to as member methods or just methods. (If you are familiar with C/C++, it may help to know that what a Java programmer calls a method, a C/C++ programmer calls a function.) In properly written Java programs, the methods define how the member variables can be used. This means that the behavior and interface of a class are defined by the methods that operate on its instance data.
Since the purpose of a class is to encapsulate complexity, there are mechanisms for hiding the complexity of the implementation inside the class. Each method or variable in a class may be marked private or public. The public interface of a class represents everything that external users of the class need to know, or may know. The private methods and data can only be accessed by code that is a member of the class. Therefore, any other code that is not a member of the class cannot access a private method or variable. Since the private members of a class may only be accessed by other parts of your program through the class’ public methods, you can ensure that no improper actions take place. Of course, this means that the public interface should be carefully designed not to expose too much of the inner workings of a class
Inheritance

Inheritance is the process by which one object acquires the properties of another object. This is important because it supports the concept of hierarchical classification. As mentioned earlier, most knowledge is made manageable by hierarchical (that is, top-down) classifications. For example, a Golden Retriever is part of the classification dog, which in turn is part of the mammal class, which is under the larger class animal. Without the use of hierarchies, each object would need to define all of its characteristics explicitly. However, by use of inheritance, an object need only define those qualities that make it unique within its class. It can inherit its general attributes from its parent. Thus, it is the inheritance mechanism that makes it possible for one object to be a specific instance of a more general case. Let’s take a closer look at this process.
Polymorphism

Polymorphism (from the Greek, meaning “many forms”) is a feature that allows one interface to be used for a general class of actions. The specific action is determined by the exact nature of the situation. Consider a stack (which is a last-in, first-out list). You might have a program that requires three types of stacks. One stack is used for integer values, one for floating-point values, and one for characters. The algorithm that implements each stack is the same, even though the data being stored differs. In a non– object-oriented language, you would be required to create three different sets of stack routines, with each set using different names. However, because of polymorphism, in Java you can specify a general set of stack routines that all share the same names.
More generally, the concept of polymorphism is often expressed by the phrase “one interface, multiple methods.” This means that it is possible to design a generic interface to a group of related activities. This helps reduce complexity by allowing the same interface to be used to specify a general class of action. It is the compiler’s job to select the specific action (that is, method) as it applies to each situation. You, the programmer, do not need to make this selection manually. You need only remember and utilize the general interface.

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The Java Programming Language

January 27th, 2009 meher Comments off

Java – an island of Indonesia, a type of coffee, and a programming language. Three very different meanings, each in varying degrees of importance. Most programmers, though, are interested in the Java programming language. In just a few short years (since late 1995), Java has taken the software community by storm. Its phenomenal success has made Java the fastest growing programming language ever. There’s plenty of hype about Java, and what it can do. Many programmers, and end-users, are confused about exactly what it is, and what Java offers.

Java is a revolutionary language

The properties that make Java so attractive are present in other programming languages. Many languages are ideally suited for certain types of applications, even more so than Java. But Java brings all these properties together, in one language. This is a revolutionary jump forward for the software industry.

Let’s look at some of the properties in more detail: -

  • object-oriented

  • portable

  • multi-threaded

  • automatic garbage collection

  • secure

  • network and “Internet” aware

  • simplicity and ease-of-use

Object-oriented

Many older languages, like C and Pascal, were procedural languages. Procedures (also called functions) were blocks of code that were part of a module or application. Procedures passed parameters (primitive data types like integers, characters, strings, and floating point numbers). Code was treated separately to data. You had to pass around data structures, and procedures could easily modify their contents. This was a source of problems, as parts of a program could have unforeseen effects in other parts. Tracking down which procedure was at fault wasted a great deal of time and effort, particularly with large programs.

In some procedural language, you could even obtain the memory location of a data structure. Armed with this location, you could read and write to the data at a later time, or accidentally overwrite the contents.

Java is an object-oriented language. An object-oriented language deals with objects. Objects contain both data (member variables) and code (methods). Each object belongs to a particular class, which is a blueprint describing the member variables and methods an object offers. In Java, almost every variable is an object of some type or another – even strings. Object-oriented programming requires a different way of thinking, but is a better way to design software than procedural programming.

There are many popular object-oriented languages available today. Some like Smalltalk and Java are designed from the beginning to be object-oriented. Others, like C++, are partially object-oriented, and partially procedural. In C++, you can still overwrite the contents of data structures and objects, causing the application to crash. Thankfully, Java prohibits direct access to memory contents, leading to a more robust system.

Portable

Most programming languages are designed for a specific operating system and processor architecture. When source code (the instructions that make up a program) are compiled, it is converted to machine code which can be executed only on one type of machine. This process produces native code, which is extremely fast.

Another type of language is one that is interpreted. Interpreted code is read by a software application (the interpreter), which performs the specified actions. Interpreted code often doesn’t need to be compiled – it is translated as it is run. For this reason, interpreted code is quite slow, but often portable across different operating systems and processor architectures.

Java takes the best of both techniques. Java code is compiled into a platform-neutral machine code, which is called Java bytecode. A special type of interpreter, known as a Java Virtual Machine (JVM), reads the bytecode, and processes it. Figure One shows a disassembly of a small Java application. The bytecode, indicated by the arrow, is represented in text form here, but when compiled it is represented as bytes to conserve space.

bytecode
Figure One – Bytecode disassembly for “HelloWorld”

The approach Java takes offers some big advantages over other interpreted languages. Firstly, the source code is protected from view and modification – only the bytecode needs to be made available to users. Secondly, security mechanisms can scan bytecode for signs of modification or harmful code, complimenting the other security mechanisms of Java. Most of all though, it means that Java code can be compiled once, and run on any machine and operating system combination that supports a Java Virtual Machine (JVM). Java can run on Unix, Windows, Macintosh, and even the Palm Pilot. Java can even run inside a web browser, or a web server. Being portable means that the application only has to be written once – and can then execute on a wider range of machines. This saves a lot of time, and money.

Multi-threaded

If you’ve ever written complex applications in C, or PERL, you’ll probably have come across the concept of multiple processes before. An application can split itself into separate copies, which run concurrently. Each copy replicates code and data, resulting in increased memory consumption. Getting the copies to talk together can be complex, and frustrating. Creating each process involves a call to the operating system, which consumes extra CPU time as well.

A better model is to use multiple threads of execution, referred to as threads for short. Threads can share data and code, making it easier to share data between thread instances. They also use less memory and CPU overhead. Some languages, like C++, have support for threads, but they are complex to use. Java has support for multiple threads of execution built right into the language. Threads require a different way of thinking, but can be understood very quickly. Thread support in Java is very simple to use, and the use of threads in applications and applets is quite commonplace.

Automatic garbage collection

No, we’re not talking about taking out the trash (though a computer that could literally do that would be kind of neat). The term garbage collection refers to the reclamation of unused memory space. When applications create objects, the JVM allocates memory space for their storage. When the object is no longer needed (no reference to the object exists), the memory space can be reclaimed for later use.

Languages like C++ force programmers to allocate and deallocate memory for data and objects manually. This adds extra complexity, but also causes another problem – memory leaks. When programmers forget to deallocate memory, the amount of free memory available is decreased. Programs that frequently create and destroy objects may eventually find that there is no memory left. In Java, the programmer is free from such worries, as the JVM will perform automatic garbage collection of objects.

Secure

Security is a big issue with Java. Since Java applets are downloaded remotely, and executed in a browser, security is of great concern. We wouldn’t want applets reading our personal documents, deleting files, or causing mischief. At the API level, there are strong security restrictions on file and network access for applets, as well as support for digital signatures to verify the integrity of downloaded code. At the bytecode level, checks are made for obvious hacks, such as stack manipulation or invalid bytecode. The strong security mechanisms in Java help to protect against inadvertent or intentional security violations, but it is important to remember that no system is perfect. The weakest link in the chain is the Java Virtual Machine on which it is run – a JVM with known security weaknesses can be prone to attack. It is also worth noting that while there have been a few identified weaknesses in JVMs, they are rare, and usually fixed quickly.

Network and “Internet” aware

Java was designed to be “Internet” aware, and to support network programming. The Java API provides extensive network support, from sockets and IP addresses, to URLs and HTTP. It’s extremely easy to write network applications in Java, and the code is completely portable between platforms. In languages like C/C++, the networking code must be re-written for different operating systems, and is usually more complex. The networking support of Java saves a lot of time, and effort.

Java also includes support for more exotic network programming, such as remote-method invocation (RMI), CORBA and Jini. These distributed systems technologies make Java an attractive choice for large distributed systems.

Simplicity and ease-of-use

Java draws its roots from the C++ language. C++ is widely used, and very popular. Yet it is regarded as a complex language, with features like multiple-inheritance, templates and pointers that are counter-productive. Java, on the other hand, is closer to a “pure” object-oriented language. Access to memory pointers is removed, and object-references are used instead. Support for multiple-inheritance has been removed, which lends itself to clearer and simpler class designs. The I/O and network library is very easy to use, and the Java API provides developers with lots of time-saving code (such as networking and data-structures).  After using Java for awhile, most developers are reluctant to return to other languages, because of the simplicity and elegance of Java.

Summary

Java provides developers with many advantages. While most of these are present in other languages, Java combines all of these together into one language. The rapid growth of Java has been nothing short of phenomenal, and shows no signs (yet!) of slowing down. In next month’s column, I’ll talk more about the heart of Java – the Java Virtual Machine.

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